Is it just my blog roll that's a bit quiet, a bit dismayed, a bit angry? Even Syp is feeling it and he's suppose to be the light to my shadow! It may just be tunnel vision or one of those things where you notice something once and so you start seeing it everywhere but there is more negativity floating around the blogsphere and forums that I can remember seeing in a long while. And a was Vangaurd: SoH player from beta to four months after launch. I know a negative community when I see one.
Mar 26, 2009
Toeing the Line
Mar 19, 2009
Tradeskill Addons that Rock my Socks
I love crafting. I even loved crafting before 1.2 made it cool and everyone and their mother became a cultivator. It's not the most in deapth or fun crafting I've ever seen, but I really do love the recipe-less system and the experimentation that goes along with it. So, two crafting addons that I couldn't live without and you shouldn't have to either.


Mar 14, 2009
Vacation in Altdorf
I'm so terrible about timely news. I was going to post this the day after it happened but my server was beset by "OMG Destro exploits!" drama after the keep lords bugged on us and leaped downstairs. Not willing to "gloat" while people were still hot under the collar I waited until Order took a fortress a few days ago and the lord bugged on -them-. I now do not feel bad.

- Smaller numbers. We only get half of the city to fight in and putting 80+ people there makes it very zergy. It's not really that much bigger than an average scenerio, less numbers would make it more fun ... as is almost always the case in my opinion. Perhaps 24 vs 24. 48 vs 48 is just too many in that small a space
- Rework the PQ so that it doesn't require superior wards to finish. The whole idea of throwing a lord mob that must be killed into the middle of 48 defenders with little to no way to set up any sort of defense to block them while we beat the NPC down seems silly.
- Clear indication of what needs to be done to lock the city. As was the case in ORvR at the start, no one seems to have any idea what needs to be done to lock the zone. From my experience defending it seems very much to lean toward scenerios. Order rocked us in the scenerios with pre-mades and we lost the city. I have no idea why we didn't manage to lock the city ourselves.
- Make the ques work properly. Both times, defensive and offense, I was in a half empty instance with more than a warband waiting at the city gates wanted to get in and help. Both times I had members of my warband unable to get back into our instance even though count showed that we had empty room.
- Never remove defenders from the zone. Currently, once the city is locked all defenders remain inside the city until they die. Once they're all dead it's the offenders turn to PvE. While I'd enjoy the chance to roam around Altdorf and do PvE things there should always be at least a section of the city that has better rewards and a constant stream of players wanting to beat the crap out of you. Perhaps set gear should only come from the RvR area of the city while the rest remains for the fun "sack and loot" prize.
Labels: altdorf, city, rvr, suggestions
Mar 7, 2009
My first tastes of the RvR "endgame"
Phoenix Throne saw it's first ever contested city last night and if you'd told me back in November that it would the Inevitable City that fell first I'd have called you nuts.
Mar 4, 2009
Starting over ... again.
I've written and re-written this post a dozen times and can't seem to get it as I wish but it's for certain a key moment in my little WAR world and I really want to both share and chronicle it.

Hello Umbral Retribution, may you eclipse the levels of awesome and show me what creative, mature, adults can rock out.

Labels: alliance, drama, guild, phoenix throne
Mar 2, 2009
Drama Equals Fan Art
In the face of hellish real life stress and now with bonus in game drama on top, my original plan for my Monday morning post has flown out the window. With that in mind, I give you something simple. Fan art!
Labels: drama, fanart, laryu is awesome
Feb 25, 2009
The Unsung Details of 1.2
In the midst of a whole lotta upset witch elves, sorcerers and bright wizards, a full rework of the zone lock system and of course choppa/slayer there's a lot of little things that shine about 1.2 that haven't been mentioned much.

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About Me
- Ainilome
- Obsessive roleplayer and gamer girl across a pathetically large number of universes. Player of Sevren and Menkara on Phoenix Throne
My Blog List
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Games That Should Be Made Into Movies11 hours ago
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WTB EZ Pass2 weeks ago
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The Changer of Ways Deemed it So.3 weeks ago
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Announcing: Quilldragon1 month ago
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I Leave and Heave a Sigh and Say, “Goodbye”2 months ago
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Home on Set2 months ago
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The Winds Impervious Set Guide5 months ago
