Showing posts with label state of the game. Show all posts
Showing posts with label state of the game. Show all posts

Nov 25, 2008

Open RvR Update Repost

A straight copy paste because it was lost off the front page of the herald already and is too awesome not to point out:


"Folks,


   Over the last few months I’ve spoken about our continued focus on improving our open RvR systems.  While we have taken some major steps in the last month, we believe that there is much more we can do to encourage people to take part in oRvR throughout the entire evolution of their character(s).  Over the next few months we have some very exciting changes and additions taking place.  Please note that as always, this does not represent everything that either we are doing or thinking about doing, just what we, as of now, plan on adding to WAR. 

   We have a number of major initiatives planned for oRvR in WAR.  Please keep in mind that these changes/systems apply to oRvR only and not to scenarios.  This is not all we are working on but these do reflect the majority of oRvR additions that we are currently working on/planning for the next few months.

   First, we have created an RvR Influence system.  This system is designed to reward our oRvR players with lots of new stuff that you can only get through oRvR.  This will be a complimentary system to our PQ Influence system.  This system is already implemented in 1.1 and is scheduled to go LIVE along with that version in December.   

   Second, we want to improve the visibility that players have into oRvR and make it easier for players to get involved in the action quickly and easily.   We have a number of wide-ranging changes going into our map and travel systems to allow players to better understand the state of oRvR in our game and also allow them to get to the action faster.  We have already taken one step with putting a Rally Master in each Warcamp but we will also add the ability for people to have a second bind point to make it even easier for players to move around the maps.  We will also make it easily for players to see where players from their Realm are engaging in oRvR, a Campaign HUD for all tiers and other improvements We will also improve Tier-wide messaging about what is going on in Battlefield Objectives and Keeps.  Other additions include changes to the UI, in-game manual improvements, map enhancements, and a few other changes.

   Third, we want to provide greater incentives to players to participate in oRvR.  In order to accomplish this we will be adding additional layers to the questing system of oRvR including the addition of Keep Quests, “Daily Event Quests”, Chained RvR Missions, improve the initial Tome Unlocks and other oRvR-oriented Events.  We will also improve our BO itemization.  Our goal is to provide players with even more incentive for participating in oRvR than we have already. 

   Fourth, we want to encourage guilds to take and control keeps, and we will continue our work on adding better rewards for Guilds who own Keeps as well as the addition of a system of Keep upgrades. This system will be added to the game in several stages beginning in the late winter.

   Finally, we will begin work on a global oRvR “Fame” system that will be tied directly to the Tome of Knowledge which will provide more rewards, titles, experience, etc. for participating and being successful in oRvR.    This system will provide even more incentives for people to participate in oRvR than the current systems and one that fits nicely both with the ToK’s concept as “This is your life” as well as an additional advancement and reward system.

   Please keep in mind that these additions are subject to change and given the nature of these changes/improvements, they will not go LIVE until we have thoroughly tested them.  However, these are crucial improvements to WAR and are being treated as such by the team.

    Finally, I want to close this out with a brief explanation about the role that we believe that oRvR should play in WAR.  It’s really as simple as this, oRvR should be a major focus for leveling, item gain, etc. in WAR.  Some of the systems are already in place and in Tier 4, oRvR is alive and well.  On other Tiers, however, oRvR is not being engaged in as often as we had hoped when we launched WAR.  Our goal is to ensure that oRvR is the place where players can level the fastest, get the best items and overall, have a great time while doing it.  It is supposed to be riskier, more challenging but ultimately, more rewarding than any other place within WAR.  What is outlined in this letter are some of the ways we plan on making this happen over the next few months and beyond. 

    As always, we thank you for your patronage and support.  We won’t let you down.

Mark Jacobs
VP/GM Mythic Entertainment"

All I can says is: Freck yeah. And also, I serious need more ram and a new video card before all this stuff makes me want to do ORvR 70% more than I do currently.

Nov 24, 2008

For the Record

I'd just like to say, in an effort to counter balance Syp's isistance that the WAR bloggers are all negative:

I love WAR.  Do I think that it has issues? Of course it does, it's a two month old game. I usually don't play MMOs at launch for that very reason but the boyfriend was threatening me with WoW torture. (That's sort of like water torture except more painful and more repetative. Plus more idiots jumping around everywhere.) I am level headed and experienced in MMOs enough to know that it will get better. I trust Mythic, just based on the amount of fixes and content added already, to continue to make things better. They're not Destination Games after all. So! For the record, Ainilome/Sevren is a happy WAR camper and not likely to be going anywhere anytime soon.

Sevren is now 38. The rate at which I've leveled has seriously blown my mind, I have put in a stupid amount of playtime in the past month. The sort of playtime that I'd be ashamed to tell my mother. But I'm nearly there and still loving the hell out of witch elf. I've done it mostly on PvE because ... brace yourselves now..

I like PvE. I know! /gasp. Dark Elf lands at least have some really awesome and fun quests, some interesting storyline and great things to roleplay through. My only complaint is that even mixed with a scenerio every now and then there isn't enough content in DE lands to get me to 40. Every level since 31ish I've had to go somewhere else to finish half a level and unlock the quests at the next camp. I'd like either more quests or just a raise in XP given, or reduction in XP required. But it's minor in the end, I just put on my RP blinders and grind off quests in Greenskin lands out of character. Not nearly as fun as staying in my home zone though. 

My other complaint is one common to witch elves. Our itemization really, really, really sucks. And is quite buggy. Twice now in Bastian Stair I've won a purple bag with an awesome helm. Problem is, the "helm" is actually Chosen shoulders and hovers big WoW style shoulderpads four feet off my shoulders. Awsome! Only not. And the final influence reward from Bastian Stair? The shoes are actually gloves and the gloves are actually shoes and BOTH of them have Willpower as a main stat with not a drop of strength. Honestly, the poor guys at Mythic must have been pulling eighteen hour shifts near launch to manage goofs like that. 

Yesterday saw a day of questing for the the proc weapons and I am now the happy owner of Nightfall and Frenzy, smexy things that they are. I would hug them if they weren't so sharp. Varian got his proc weapons as well, going with Midnight and Cenbur.

Except Cenbur is a chalice that's actually a sword, or a sword that look like a chalice. 

Honestly now Mythic.